Buggo’s Video Interview #6 - Rob Cunningham
Here we go… Happy Holidays! A video interview with Rob Cunningham, Director of Concept and Visualization and also one of the original founders of Relic who worked on the Homeworld games, Outfit, Dawn of War, and Company of Heroes 

Part 1 of 2: Interview with Rob [88MB][21 mins][H-264 codec] Right-Click Save As
Part 2 of 2: Rob Draws! [52MB] [11 mins][3vix codec] Right-Click Save As
If you are having trouble playing… try downloading VLC Player.
December 19th, 2006 at 11:30 pm
Great interview Buggo
December 20th, 2006 at 12:04 am
Awesome! Althou why is the second one quicktime :’(
December 20th, 2006 at 1:54 am
I enjoyed that a lot. Thanks for the extra effort. ^_^
December 20th, 2006 at 5:41 am
that guy has such a class job!
pitty i cant draw
December 20th, 2006 at 10:16 am
Weavern, it had a better compression for what it was
December 20th, 2006 at 11:28 am
Rob C for teh win. Great interview, we can definitely see a unique BuggoStyle ™ emerging here.
December 20th, 2006 at 12:51 pm
Wow! Great to meet this great artist!
Thanks buggo
December 21st, 2006 at 11:18 am
Buggo style eh Moe
Just wait till I interview you in March!
December 23rd, 2006 at 5:58 am
It’s people like that that make you feel like shit about your capabilities, but at the same time make you strive to always better yourself.
Thank you very much Buggo for this interview!
December 23rd, 2006 at 8:41 am
Question for Rob or Buggo. What type of hardware is Rob using to draw on? I am interested in seeing some of the tools the developers use throughout the making of the game. I see people using tools on coding and creating 3d models, etc but never mentioned on what these tools are. Is this a “business trade secret” type of deal? If so I will respectfully retract my question.
December 23rd, 2006 at 10:14 am
I believe he’s using a Wacom Cintiq. And he’s using Photoshop CS as software.
March 3rd, 2009 at 5:19 pm
do you guys have a recommendation section, i’d like to suggest some stuff