Archive for March, 2007

Alternate Reality Game?

Wednesday, March 28th, 2007

What do you guys think about making an Alternate Reality Game (ARG) for one of our upcoming projects?
Have you played one before?

What do you think would be awesome aspects to include?

Any other ideas?

So I’ve come over to the Dark Side…

Monday, March 26th, 2007

Yeah, yesterday for three hours I tried snowboarding. It was a lot harder than I thought! Fortunately Chris Degnan (a designer at Relic) also came up with us for the day to Whistler and gave me a lesson. He was a really good teacher and I learned a lot.

Here’s a funny video of me noobing it up at Whistler on a snowboard for the first time ever! (I’m so sorry Skiing, I’ll have to forsake you for now…)

Noob Snowboarder (Right-Click Save As to download, ~32 MB) 

Will post pictures later today.

Ouch…

Friday, March 23rd, 2007

I totally sucked the bag today at Relic floor hockey at lunch time. Boourns. I was a sieve. (I was playing in goal)

In some more positive news, one of my roommates who I lived with for four years and who also happens to be one of my best friends is flying up today from San Francisco to visit :) I have to pick him up from Seattle tonight, we’re going to rush back to try and drink with the Relic folks who are going out tonight for Carota’s birthday, and then go skiing at Whistler on the weekend, and go to a Canucks game on Sunday night. Then I gotta drive him back to Seattle overnight. It’s going to be a crazy busy weekend but it should be fun :D

DC Ladder Reset

Tuesday, March 20th, 2007

Please note that the Dark Crusade Gamespy ladders will be reset tonight between 7 pm PST and 9 pm PST.

Thanks!

CoH Server Side Patch shipped yesterday…

Tuesday, March 20th, 2007

It fixed some problems with ranks, automatching, player rating, trust system, arbitration, garbled secret answer with unicode characters, and some script exceptions.

Since it is a server-side patch, and not client side, you won’t have to download anything. It’s already live.

Cheers!

DC Patch 1.2 Changelog

Monday, March 19th, 2007

Please note:- There are some differences between the English patch notes and the translated notes. Please defer to the English version in the event of discrepancies.

- Chinese versions will receive a DIFFERENT patch in a few days. If you install the non-Chinese patch manually on a Chinese version, you will likely experience $nokey errors on the map selection screen and elsewhere in the game.

To view the rest of the changelog, please click the link below.

(more…)

Some videos to complement this…

Friday, March 16th, 2007

Click here to see Goldo_O’s Biggest Fan Video, the winning entry (100 MB, MPEG)

Click here to see Uber’s speech during the Open House (30 MB, AVI)

Click here to view the Tournament Finals Replay 1v1 with Andrew and Naaron

Click here to see a video of the RelicNews crew signing Queen (24 MB, WMV)

Relic Community Open House March 2007 Recap

Thursday, March 15th, 2007

The Community Appreciation Day at Relic on Friday, March 9th 2007 attracted over 65 fans from all over the world. Fans from Korea, Austria, Germany, Mexico, England, Australia, Yellowknife, and fans from all over the USA and Canada explored a full day of events at the Relic offices from 10 am to 6 pm.


Huge number of fans crammed into the main boardroom

During registration, fans got to customize their experience for the day, choosing between different sessions, tour times, and level of involvement in the tournament. They also snacked on a variety of breakfast croissants, muffins, fruit, and of course coffee … perhaps so much caffeine was a bad idea!

We were a bit late starting for the “Design at Relic” session and Tour 1. Design at Relic was headed by Jonny Ebbert, who spoke about the design philosophy at Relic and some learning points from past projects, such as how the Necrons were designed for Dark Crusade. Then Chris Degnan took over the podium and spoke about making a campaign for Company of Heroes.


Design at Relic session


Then we began “Tour 1”, one of three tours that would occur over the day. All the tours were the same. I had to yell out “Tour coming through!” before we went into any team areas so people could clear anything sensitive off their screens. We began on the 15th floor, walking through the HR area, the “Next Secret Project” area, talking to Andy Lang a bit about art and showing off some of his concept art, then into the lunch room where the fans inevitably played some foosball or arcade. We stopped by the sound booth to say hi to Glenn. We got a brief rundown of the new Tools Team at Relic from Sheila Nash, and then continued into the Dawn of War area… looking at the cool Games Workshop tabletop room, and then through the area past the boardrooms back into the lobby. We walked up to the 16th floor. We then entered the Company of Heroes area. Our first stop was a short presentation from Jason Brackman and Remy Saville on the differences between DX10 and the old DX9 drivers. The screenshots made the difference obvious, and fans got a chance to ask some questions. I eventually had to drag them away, and continue through the COH area, stopping at the sound and programming areas, and then through to my desk and the Online area. We chatted with Irwan about his UI art and his models, and then finished past the exec area in the main boardroom for the next session.


Jason Brackman and Remy presenting DX10 during the tour


Some employees during the tour

Everyone at the event squeezed into the main boardroom for the “Art at Relic” session. Andy Lang did a great introduction and closing to the presentation, showing some exclusive artwork that had never been seen by the community before. Noah Stacey described a day in the life of an artist at Relic, showing some hilarious photomanips, such as a Space Marine playing pool. Roland talked about how art is made at Relic from concept to completion, showing screenshots and concept art about how a level evolves. Ian Cumming talked about the relationship between Games Workshop and Relic, showing Dark Crusade concepts and models with a story. Finally, Zoe did an awesome demonstration of painting with shaders, that showed the crowd real-time the ways we can manipulate our models to look their best and give the right mood.


Noah presenting a picture of the Space Marine playing pool during the art session


After the session, several fans headed downstairs to start playing in the Company of Heroes tournament. They were told the rules and maps, and were helped to pair up by Taylor. They were also reminded they were playing for an NVIDIA GeForce 8800 GTS video card and a signed Company of Heroes poster. Tournament games took approximately 30 minutes to play, and was narrowed from 16 to 8 to 4 to 2 final players for a total of 4 rounds.

At the same time, John and Glenn were doing “Sound Sessions” in the main boardroom. They asked a fan to load up the game and starting playing in some missions. They told some stories about how sounds were developed at Relic, and how and why they play during games.

We then took a break for lunch: pizza, sandwiches, drinks, and some fruit and cracker trays. Pizza went the fastest… pretty much everything was cleaned out. After about 30 minutes we headed into the main boardroom for the “History of Relic” presentation by Rob and Frank. They showed a slideshow of photos from the old days, of the old office and told stories about their co-workers. Even for me, it was inspiring to hear how Relic was started and what our roots are… I can only imagine how the fans felt about it from their heartfelt applause and comments.


RelicNews staff during lunchtime


More fans at lunch (lol thanks Jade)

The History of Relic session transitioned into a general Welcome and Introduction session by myself. I thanked everyone for coming and introduced some of the notable attendees, from the out-of-towners to the forum staff moderators and admins, and Tales of Heroes podcast personalities Bridger and Vitensby. We also watched the fan videos and other media sent in for the Biggest Fan Contest. Adrien Debos’ video (the guy who won) got a great reception. Afterwards, I showed some cropped and cryptic concept art and music from upcoming games to the audience, which left them puzzled and probably frustrated! (sorry guys :( )

Most of the fans stayed for the Balance Roundtable session in the main boardroom while a few left for the other bracket of the first round of the tournament. Charis Hoo opened with an introduction about the balance process and philosophy, then moved onto Q&A. The Balance Team and designer Blaine Smith took a barrage of questions about both Company of Heroes and the Dawn of War games. It was perhaps to short a session since there were still so many hands in the air waiting to be called on when I had to ask the crew to bring the session to an end.


A funny picture up during the balance roundtable


As a third of the group went for the second tour, the Careers at Relic Q&A session with Winnie Sin was underway on the 16th floor. Winnie talked briefly about culture at Relic and answered questions for the rest of the time slot.

The tournament moved into Round 2 at the same time as the Homeworld Post-Mortem. I know a few fans were a bit disappointed they had to miss the session. And it was a great one! Rob Cunningham, Dave Cheong, Quinn Duffy, and Andy Lang discussed how HW’s single player simplification from a complex script and the writing made the game. They also talked about the deal with Sierra and how the Kushan and Taiidan designs were created.

The next time slot was a busy one, with the final tour group, round 3 of the tournament, and the mapping and modding session. The groups split into two, one for Company of Heroes mapping/modding and the other for Dawn of War. There were Q&As, demonstrations, and tutorials.

Near the end of the day, we stopped for snacks at the dessert tray set up on the 16th floor while watching the final round of the tournament. It was a face off between Andrew and Naaron. In the end, Andrew ended up winning first place for the video card and the framed poster that only the developers had. It was hot and stuffy in the tournament room but somehow we managed to squish in a bunch of spectators. Most would agree it was an exciting match!

We ended the day in the main boardroom with a closing presentation. We presented Andrew with his prizes for the tournament including a medal of honour, and Naaron with a framed PC Gamer cover and a Colonel pin. We then awarded pins and patches for the tournament participants in order of rank. We had three main contests, one for Company of Heroes, Homeworld, and Dawn of War. After asking a number of questions about the COH campaign and commander trees, we gave away another signed developer-exclusive framed COH poster to Devan. After some tough fluff questions, we gave IgnusDei a number of Tau models from Games Workshop. Lastly, we gave away a beautiful mounted paper model of the Taiidan scout to Riess, who was somehow able to answer the cryptic Homeworld questions in a face off against Uberjumper. But Uber wouldn’t walk away with nothing! As a thank you from all Relic staff and the General Manager himself, we gave Tyler a 2 foot mounted paper model of the Kushan mothership. After highlighting some of his achievements in the community, Tyler stood up and gave a passionate speech to the audience who gave him a huge round of applause. Finally, we ended with a raffle for all the fans present. Everyone walked away with something, and some people with 2! We gave away signed copies of Dark Crusade and Company of Heroes, signed posters of both games, a copy of The Outfit, Relic t-shirts, Relic waterbottles, a Winter Assault t-shirt, a THQ polo shirt, a stainless steel Relic mug, Impossible Creatures strategy books and backpack, PC gamer posters, Company of Heroes mousepads, Relic lanyards, PC gamer magazines, and a silver Relic belt buckle! And every fan left with three beautiful Company of Heroes, Homeworld, and Dark Crusade postcards, Relic stickers, a Relic pin, and a very nice Relic patch.


All the prizes!


Prizes, and fans writing down their answers during the contest


Uberjumper during his speech, and Riess with his HW Taiidan Scout


Devan with his framed COH poster

I shall post on the after-Open House festivities soon :D

Back!

Tuesday, March 6th, 2007

The Steamboat trip was a LOT of fun! :) Pictures posted soon. I have way too much to do this week, especially with the Open House coming up this Friday! Should be fun to meet everyone from the Relic community and finally put a face to the name of some dear friends from the forums.

Here’s a teaser pic in the meantime :)

Edit: Here’s another one, just for good measure ;)

We’re a go!

Thursday, March 1st, 2007

Well, I’m heading to Colorado tomorrow (Friday) through to Monday to Steamboat for a ski trip. Check out the snow report, looks pretty AWESOME eh. Inches and inches of new snow. I’ll be going with friends from work — Allan, Chris (deggy), and Kris. Should be a lot of fun. We have a 3 day lift pass and we’re there for 4 days. We’ll be renting a car to get to and from the resort from the Denver airport. Now as much as I love new snow, let’s hope that it doesn’t ground the planes!

So I’ll be away from the community for a couple days. Sorry about that! I’m also hoping my neck will heal in time. It’s still really sore, I can barely move it. I can barely walk around or sit at my desk (I took two days off work sick). I’m not sure if I’ll be able to ski… it’s really unfortunate. Maybe the boys can pull me around on a sled or something ;) Either way, the trip will be fun and hopefully I’m able to ski at least one of the days.

I’m still super excited for the trip! Anything with Relic people is always fun… I’m sure this will be no exception.

As usual, I’ll be posting pics when I get back!

See you guys soon :)