<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.5" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: DC Patch 1.2 Changelog</title>
	<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/</link>
	<description>The personal blog of Buggo, a.k.a Allie Henze, Relic Community Manager.</description>
	<pubDate>Sat, 20 Mar 2010 14:11:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.5</generator>

	<item>
		<title>by: Hashmir</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-26957</link>
		<pubDate>Sat, 23 Feb 2008 23:19:32 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-26957</guid>
					<description>My friend and I have been debating whether or not to get DC because we hated the changes in WA (mainly that Chaos lost most of it's useful weapon upgrades).

Looking at these changes though, I think we might take a look into it.</description>
		<content:encoded><![CDATA[<p>My friend and I have been debating whether or not to get DC because we hated the changes in WA (mainly that Chaos lost most of it&#8217;s useful weapon upgrades).</p>
<p>Looking at these changes though, I think we might take a look into it.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: GreyKnight</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-24425</link>
		<pubDate>Sun, 20 Jan 2008 22:04:16 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-24425</guid>
					<description>Hey, did anyone notice Grey Knigths have gone (exchanged for Deathwatch veterans) ?! Can anybody explain this to me why ?</description>
		<content:encoded><![CDATA[<p>Hey, did anyone notice Grey Knigths have gone (exchanged for Deathwatch veterans) ?! Can anybody explain this to me why ?
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: General Apocalypse</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-24183</link>
		<pubDate>Wed, 16 Jan 2008 07:45:58 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-24183</guid>
					<description>First of all i'd like to say that this is a big list of changes . Thanks a lot for the bug fixes , returning Tartarus Center and making Chaplain a better adition . 
 However making Grav Platforms unattachable , halting the Tau's firepower and nerfing the Space Marines so much isn't good. People are gonna play the Space Marines no mather what simply because their storyline is far better .  This rage of nerfs takes the SM back to their old option 6 tac + tm + grey + 6 dreads + 2 LS . And this combination will still give nightmares to anyone . 
 The  downside is that the armord fist tactic , steel rain tactic and the use of ASM have been removed . Sometimes we the guy that back up the SM feel that we're being nerfed to submision . If someone woud compare the initial SM stats whit the curent stats he'd be horified. 
 I hope we're not gona get nerfed to much in SS .</description>
		<content:encoded><![CDATA[<p>First of all i&#8217;d like to say that this is a big list of changes . Thanks a lot for the bug fixes , returning Tartarus Center and making Chaplain a better adition .<br />
 However making Grav Platforms unattachable , halting the Tau&#8217;s firepower and nerfing the Space Marines so much isn&#8217;t good. People are gonna play the Space Marines no mather what simply because their storyline is far better .  This rage of nerfs takes the SM back to their old option 6 tac + tm + grey + 6 dreads + 2 LS . And this combination will still give nightmares to anyone .<br />
 The  downside is that the armord fist tactic , steel rain tactic and the use of ASM have been removed . Sometimes we the guy that back up the SM feel that we&#8217;re being nerfed to submision . If someone woud compare the initial SM stats whit the curent stats he&#8217;d be horified.<br />
 I hope we&#8217;re not gona get nerfed to much in SS .
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Your mom</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-4613</link>
		<pubDate>Thu, 31 May 2007 21:58:33 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-4613</guid>
					<description>Now that I've played it I can honestly say, screw you for messing up my guard. I thank you for fixing the heavy weapon platoon selection bug, but everything else seems like it got screwed in my army. I've been playing guard since I was in diapers and I bought this game just so I could play them on my PC too, but now I don't even want to do that. I like a challenge just as much as the next guy but now it seems impossible to defeat an enemy on a large map where they have all the time in the world to take me out before I can get any units worth a damn. So, take your patch and stick it!</description>
		<content:encoded><![CDATA[<p>Now that I&#8217;ve played it I can honestly say, screw you for messing up my guard. I thank you for fixing the heavy weapon platoon selection bug, but everything else seems like it got screwed in my army. I&#8217;ve been playing guard since I was in diapers and I bought this game just so I could play them on my PC too, but now I don&#8217;t even want to do that. I like a challenge just as much as the next guy but now it seems impossible to defeat an enemy on a large map where they have all the time in the world to take me out before I can get any units worth a damn. So, take your patch and stick it!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: BlackLegion</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-3142</link>
		<pubDate>Tue, 01 May 2007 22:17:19 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-3142</guid>
					<description>Why can't i rebuild the LandRaider anymore after it got destroyed?</description>
		<content:encoded><![CDATA[<p>Why can&#8217;t i rebuild the LandRaider anymore after it got destroyed?
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Kazetenshu</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1910</link>
		<pubDate>Mon, 09 Apr 2007 01:46:35 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1910</guid>
					<description>first off, this was a great patch, well balanced and very interesting. i especialy like the drop in the preds cap from 5 to 4, seeing as chaos has only 2 veh. options(rhino cant shoot, its just a moving target XD) the decrease in princes req. and pow. requirement was a bit much, maybe 300 woulda been more tolerable. the nerf of the zerkers was worth it for the buff to the preds. the part i hate most of chaos now is the cultists, no more infiltrate at start. now the sm nerf/buff i think were well worth it, though the ww no fire on the move was kinda meh, shoulda just cut the out of sight shooting way down. ty for the orbital nerfing, no1 likes the fact of 3 dreds dropping in on ur main base =S. i think the sm nerf/buff was well needed(any1 remmember winter assault? space marines equaled ouch to everyone) b4 patch, sm were still pretty bad, but now i think it will make it more evened out, even for new players. IG got smacked up a bit more then needed, but at least it makes IG more like they were intended-weak with infantry, strong with artillery. other then the slowing of the bass, and nerfing of the assasin, i think IG was somewhat of a decent fix. Orkz iz beautiful, t'au, a bit over nerfed i think, necs, i have one thing to say-NO MORE MORALED FLAYED ONES!!! W00T!!!! eldar still a great race to play, who doesnt like invisible buildings ^.^ well heres my eval. ima play some DC now.</description>
		<content:encoded><![CDATA[<p>first off, this was a great patch, well balanced and very interesting. i especialy like the drop in the preds cap from 5 to 4, seeing as chaos has only 2 veh. options(rhino cant shoot, its just a moving target XD) the decrease in princes req. and pow. requirement was a bit much, maybe 300 woulda been more tolerable. the nerf of the zerkers was worth it for the buff to the preds. the part i hate most of chaos now is the cultists, no more infiltrate at start. now the sm nerf/buff i think were well worth it, though the ww no fire on the move was kinda meh, shoulda just cut the out of sight shooting way down. ty for the orbital nerfing, no1 likes the fact of 3 dreds dropping in on ur main base =S. i think the sm nerf/buff was well needed(any1 remmember winter assault? space marines equaled ouch to everyone) b4 patch, sm were still pretty bad, but now i think it will make it more evened out, even for new players. IG got smacked up a bit more then needed, but at least it makes IG more like they were intended-weak with infantry, strong with artillery. other then the slowing of the bass, and nerfing of the assasin, i think IG was somewhat of a decent fix. Orkz iz beautiful, t&#8217;au, a bit over nerfed i think, necs, i have one thing to say-NO MORE MORALED FLAYED ONES!!! W00T!!!! eldar still a great race to play, who doesnt like invisible buildings ^.^ well heres my eval. ima play some DC now.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Rouan</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1873</link>
		<pubDate>Sun, 08 Apr 2007 12:26:37 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1873</guid>
					<description>Ok so where the hell do I download this patch from....</description>
		<content:encoded><![CDATA[<p>Ok so where the hell do I download this patch from&#8230;.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Wreyth</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1361</link>
		<pubDate>Sat, 31 Mar 2007 22:02:40 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1361</guid>
					<description>Ok for everyone whinning about necrons being imba, if any of you actualy read the history on necron and play necron regularly you would find that yeah they have some good damge but hell just use hvy bolters and you walk right through necron any day not only that but they are slow as hell and the fo's is the only actual rush/defense they have not only that but the more units you have the slower everything builds significantly. and as for the game design and history of necrons being to powerful on some aspects, remember that they are supposed to be powerful and strong for christs sake they are the "Borg" of the DoW universe even in the heavily reqorked TT necron can be a pain in the ass but not imba jsut need to use better tactics remember hvy bolters are your friend.

as for the SM's i have mixed feeling about the orbital because in 1 aspect it's pretty hard to defend against that much dropping in and was a little imba imo but at the same time i liked the 6 instead of 4 and feel it probly should have been left alone. there is other stuff that actualy buffs sm more than nerf. and does help fix the mass noobish speeder rushes at the start.

Chaos i agree was a little messed up becasue they had a hard enough time getting started against rushes but kudos on the demon prince fix and the demons

IG got shafted a little on infantry and vehicles but the basalisks were a little stong and the sentinels now more accuratly play their true role

orks i have to say sucks for the flash gitz nerf but omfg the sluggas are now not only meatshield mass cockroach army but they actualy hurt again too i love the sluggas upgrades again.

tau really needed a balance in the krootox those things are to strong imo specialy against orks and necron and you could build to many of them
i'm not sure if they nerfed or buffed the dang vespids kinda a balance of both.

as for eldar it's both a buff and a nerf to me and i'm not sure what my opinion on that is as of yet. but i will say drop that ridiculous cap on the fire prizm's again and the warp spiders.</description>
		<content:encoded><![CDATA[<p>Ok for everyone whinning about necrons being imba, if any of you actualy read the history on necron and play necron regularly you would find that yeah they have some good damge but hell just use hvy bolters and you walk right through necron any day not only that but they are slow as hell and the fo&#8217;s is the only actual rush/defense they have not only that but the more units you have the slower everything builds significantly. and as for the game design and history of necrons being to powerful on some aspects, remember that they are supposed to be powerful and strong for christs sake they are the &#8220;Borg&#8221; of the DoW universe even in the heavily reqorked TT necron can be a pain in the ass but not imba jsut need to use better tactics remember hvy bolters are your friend.</p>
<p>as for the SM&#8217;s i have mixed feeling about the orbital because in 1 aspect it&#8217;s pretty hard to defend against that much dropping in and was a little imba imo but at the same time i liked the 6 instead of 4 and feel it probly should have been left alone. there is other stuff that actualy buffs sm more than nerf. and does help fix the mass noobish speeder rushes at the start.</p>
<p>Chaos i agree was a little messed up becasue they had a hard enough time getting started against rushes but kudos on the demon prince fix and the demons</p>
<p>IG got shafted a little on infantry and vehicles but the basalisks were a little stong and the sentinels now more accuratly play their true role</p>
<p>orks i have to say sucks for the flash gitz nerf but omfg the sluggas are now not only meatshield mass cockroach army but they actualy hurt again too i love the sluggas upgrades again.</p>
<p>tau really needed a balance in the krootox those things are to strong imo specialy against orks and necron and you could build to many of them<br />
i&#8217;m not sure if they nerfed or buffed the dang vespids kinda a balance of both.</p>
<p>as for eldar it&#8217;s both a buff and a nerf to me and i&#8217;m not sure what my opinion on that is as of yet. but i will say drop that ridiculous cap on the fire prizm&#8217;s again and the warp spiders.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: SM</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1124</link>
		<pubDate>Mon, 26 Mar 2007 20:25:36 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1124</guid>
					<description>Блин, опечатался ))... DON'T USE THIS PATCH EVER !!!!</description>
		<content:encoded><![CDATA[<p>Блин, опечатался ))&#8230; DON&#8217;T USE THIS PATCH EVER !!!!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: SM</title>
		<link>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1123</link>
		<pubDate>Mon, 26 Mar 2007 20:22:44 +0000</pubDate>
		<guid>http://www.relicrank.com/bloggo/2007/03/19/dc-patch-12-changelog/#comment-1123</guid>
					<description>DON'T USE THIS PATH EVER!!! (И вообще, долбанутый какой-то патч, у всех рас урезали преимущества. Не надо было его выпускать. И это только мягко сказано!)</description>
		<content:encoded><![CDATA[<p>DON&#8217;T USE THIS PATH EVER!!! (И вообще, долбанутый какой-то патч, у всех рас урезали преимущества. Не надо было его выпускать. И это только мягко сказано!)
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
